![]() ![]() As such, it's a lot of soaking in the setting, getting used to the feel of various weapons, combat, sneaking, and trying everything out at least the once. So, with no further ado, let's loop some death!ĬapitanGarlic fucked around with this message at 19:19 on Mar 26, 2023Īs mentioned, this one does run a bit long to get through our intro, tutorials, and on-rails section. Additionally, as it's mostly blind, I apologize that I'm going to miss something glaringly obvious, see it in post, and hope that no one else caught it (someone else will always catch it). ![]() The first video is going to be long, but by and large we're shooting for the 20-30 minute range past that just want to get through the railroaded section and really start exploring as soon as I'm able.Īs it's mostly blind, I do request Spoilers in tags, please! The game is really neat and there's bound to be cool and unexpected approaches to situations that I didn't consider, but as a rule of thumb if you're not sure if something's a spoiler or not, tag it to be safe. I am an easily excited kind of fellow, after all. We'll be shooting for approximately one to two videos per week, with more if I cannot contain my excitement. I don't think my capture setup or hard drive would appreciate twelve hours of footage at full resolution. I don't know how story heavy the game intends to be, or if it's mostly going to be setting and gameplay immersion doing the lifting - but it's gorgeous, the combat is immediately visceral and satisfying, and you'll have to take me at my word that it is a tall effort not to binge play ahead. I am going into this as blind as can be naturally I had read pre-release materials so I know the general concept of the game and setting - there's a time loop involved, it's magical spy fiction, and we're gonna have to find out how to kill a bunch of folks in a single loop. And Boot) to the more conceptual (Loop based narrative puzzle solving and incremental progress like in Mooncrash). ![]() Important elements of all those games come into play in this one, from the incredibly specific (Dark Messiah's MIGHTY BOOT lives strong in our protag's soul. On the other hand, even if this comment isn't valid, the real accomplishment was the friends we made along the way.Deathloop is a game by Arkane Lyon, who along with their sibling studio in Austin TX have made a great many of my favorite games over the years, all the way back to the charming if frequently baffling Arx Fatalis, to Dark Messiah of Might and Magic, the Dishonored games, and System Shock 3 Prey/Prey Mooncrash. I don't think we can confidently say they were cheating after all. That invalidates the premise of the analysis, which is that the other player took 10 shots without dying. TLDR: yes, it looks like this Colt is cheating.Įdit: ( ) rightfully points out that the subtitles show the other player dying at the end. So much more that even if the trinkets really are this OP, we'd have to be overestimating the 50/50 damage here by a factor of 8/4.8 (over 60%) before this video starts to make sense. That would add up to 8 times the player's health without trinkets, which is more than the 4.8 times the health we think our overpowered interpretation of these trinkets stacking would lead to. Now let's take the spreadsheet at face value and assume those ten shots each remove 80% of the opponent's health. This is clearly more than the real amount would be, but we don't know the reality, so we'll use hyperbole here to illustrate a point. If we do the math, we find that's 1÷(1−.5−.2)÷.7, and it leads to 4.8 times the health you'd have without trinkets. This is a crazy interpretation that would lead to OP amounts of stacking from these three trinkets, and is almost certainly way more generous than the reality. Let's interpret this as generously as possible, and guess that Stone Wall adds another 50% damage reduction, which multiplies with the other two instead of adding. The sheet doesn't test Stone Wall, but for the other two it describes them as about 20% and 30% reduction. From this stats sheet (credit to u/Zaph_42 for his comment) we can see it would be at most two or three shots if no trinkets were involved. ![]() We can do better than a gut feeling, though. I've never tested, but I think even with Never Say Die, Turtle Shell, and Stone Wall/Freeloader, 10 shots from a 50/50 should result in a kill. It wasn't a lot either, or we'd also have seen some rubber-banding. He never does move out of the way while walking over, so every single one of those shots, especially the earlier ones, would have connected, no matter how much lag there was. ![]()
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