![]() ![]() The exorcism charm requires two bat wings, and you only have one right now, so you'll need to craft a bait stick trap to catch another bat. You get ectoplasm from a specific type of ghost in the graveyard, but you need to make an exorcism charm to banish the ghost and get the ectoplasm. To get through the locked gate you need to craft an acidic reagent, and one of the ingredients is ectoplasm. ![]() For example, one of the second group of souls is a rat living in an abandoned church. The path to getting each soul is littered with tasks. Each of them turns out to be a terrible person, though, so it's cool. Your job, as related to you by the Black Phillip-esque goat outside your swamp-cottage, is to collect wayward souls owed to him. ![]() In fact, she's an adorable crone with a stompy little walk and a pot for a head, and developers Alientrap have had a lot of fun with that premise. Hahaha! I'm here all week! But seriously folks, as the title suggests you play a witch in this crafting RPG (CRPG isn't taken, right?). The difference is, in real life, my daily to-do list only includes 'make shiny lure to catch an elf and steal its shoes' on Tuesdays. Wytchwood is a to-do list game, with each item cascading into a sub-list of more things to be ticked off. Thus, like an advanced robot, I store my memory outside my body in the form of daily to-do lists that I write up every morning. If my mind were any kind of structure it would be a Lego creative box of randomly mixed bricks. I am not great at keeping my mind palace organised.
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