![]() ![]() I'm the sole developer of Time Bandit, and I've been working on it for a long time, in a process that has turned out to resemble the real-time experience of playing the game. ![]() It tells a story of how our time does not belong to us and how we can take it back. An explicitly anti-capitalist melodrama unfolds slowly over actual days and weeks of playtime, to inspire continuous reflection - both while you are playing it and while you are not - on how social and historical conditions shape our subjective experience of time. By saving the game and coming back later, you are invited to make as much or as little progress as you like, to make playing it a kind of habit or meaningful ritual, to welcome addictive gameplay loops or instead explore how to break them while watching the real-time sunsets. Time Bandit is a dark comedy that deals with themes of labor exploitation, both through its real-time mechanics and its storytelling. ![]() The game then moves in an unexpected direction, as you begin to steal back from the company in stealthy heists. While at first your slower-paced job may seem like a nice retreat from the world that you came from, you soon discover the company you're working for is trying to use the time crystals you're collecting for them to take control of time and make you work for them forever. It is being marketed as a wholesome life sim in which something seems to be terribly wrong. Place down a robot to push a box for you, for example, and it will take an actual half an hour to finish. Time Bandit is a unique idle adventure game that unfolds slowly in real time. Factsheet Developer: Joel Jordon Based in Montreal, QC Release date: ![]()
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